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保護中: 【Permanent edition】All about the STEPN Economic Region|The Other Side of Growth and Decline
- 2022-11-28
- 2022-12-12
- 1 Chapter 1 – What was excellent about STEPN?
- 2 Chapter 2 – Reviewing the History of the STEPN Tokenomics
- 3 Chapter 3- STEPN’s Marketing and Discord Management Know-How
- 3.1 Key Points of Marketing in Web3
- 3.2 Pick up of STEPN’s marketing measures
- 3.3 Why STEPN held AMAs every week without fail
- 3.4 Utilizing the initial NFT give-away, the management is able to stimulate interaction on Discord.
- 3.5 Role design involving users (hiring Advocates and Ambassadors)
- 3.6 Marketing Know-How that Gaming Companies and NFT Project Owners Can Use
- 4 Chapter 4 – Outline of STEPN’s Talk Nomics
- 5 Chapter 5 – The Excellence of Tokenomics in Encouraging Natural Consumption
- 6 Chapter 6 – The Relationship between GST Prices and Management Policies (SOLANA Chain)
- 7 Chapter 7- Four Reasons for the Collapse of STEPN’s Tokenomics
- 7.1 Timeline of what happened in the Binance economic zone and the price of bGST
- 7.2 Background 1: Asics Collaboration Sneakers that have become more expensive than necessary.
- 7.3 Background 2: Sneaker NFT and bGST prices soared on the BNB side
- 7.4 Background (3): Management did not intervene in the soaring bGST
- 7.5 Background (4): The management underestimated the impact of “FUD.”
- 8 Chapter 8 – Lessons for Game Development Learned from the Burst of the STEPN Bubble
- 8.1 Item #1: Prevent NFT inflation and incorporate NFT burn factors
- 8.2 Item #2: The design should be able to adjust for user ROI
- 8.3 Item 3: Prepare consumption designs that do not lead to user revenue
- 8.4 Item #4: Be quick to build a multi-layered economic sphere
- 8.5 Item #5: Be careful when deploying games on the new chain.
- 8.6 Item #6: Sometimes, intervene in the tokenomics in a forceful manner.
- 9 Chapter 9 – STEPN’s Gacha and Gaming Law (supervised by lawyers)
- 9.1 Why does the Japanese socialgaming gacha not constitute “gambling”?
- 9.2 A major point of contention is whether or not there is a “relationship to dispute the gaining or losing of a property interest.
- 9.3 STEPN is the key to the existence of the “shoe box”
- 9.4 Users are losing money at their own risk “when they open the shoe box.”
- 9.5 It is safe to design the game so that it is not worth less than the user is paying for it.
- 10 Summary – Points to utilize STEPN’s case analysis in game development